Maximum level | III |
---|---|
Primary items | |
Secondary items | None |
Enchantment weight | 2 |
Incompatible with |
Drop↔km3 1 km3 = 2.0E+16 Drop Drop↔dm3 1 dm3 = 20000 Drop Drop↔cm3 1 cm3 = 20 Drop Drop↔mm3 1 Drop = 50 mm3 Drop↔um3 1 Drop = 0 um3 Drop↔nm3 1 Drop = 5.0E+19 nm3 Drop↔L 1 L = 20000 Drop Drop↔kL 1 kL = 20000000 Drop Drop↔dL 1 dL = 2000 Drop Drop↔cL 1 cL = 200 Drop Drop↔mL 1 mL = 20 Drop Drop↔uL 1 Drop = 50 uL. 10 drop: 0.5 mL: 20 drop: 1 mL: 50 drop: 2.5 mL: 100 drop: 5 mL: 1000 drop: 50 mL: How to Convert Drop to Milliliter. 1 drop = 0.05 mL 1 mL = 20 drop. Example: convert 15 drop to mL: 15 drop = 15 × 0.05 mL = 0.75 mL. Popular Volume Unit Conversions. Liters to gallons. Gallons to liters. Tablespoons to cups.
Fortune is an enchantment applied to mining and digging tools that increases the amount and/or chances of specific item drops. It does not increase experience drops.
- 1Usage
- 1.2Discrete random
- 3Data values
Usage[edit]
Ore[edit]
For coal ore, diamond ore, emerald ore, lapis lazuli ore, nether gold ore, and nether quartz ore, Fortune I gives a 33% chance to multiply drops by 2 (averaging 33% increase), Fortune II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and Fortune III gives a chance to multiply drops by 2, 3, or 4 (20% chance each, averaging 120% increase).
Generally speaking, Fortune gives a weight of 2 to a normal drop chance and adds a weight of 1 for each extra drop multiplier. In short, when an ore is mined, the chance for no bonus drops is 2/(Fortune Level+2)
and if a bonus is applied, there is an equal chance for any number of drops between 2 and Fortune Level+1
The formula to calculate the average drops multiplier is 1/(Fortune Level+2) + (Fortune Level+1)/2
, which means Fortune IV gives 2.67x drops on average, Fortune V gives 3.14x drops on average, etc.
Ore | Drop | No Fortune | Fortune I | Fortune II | Fortune III |
---|---|---|---|---|---|
Coal Ore | Coal | 1× |
(avg. 1.33× - +33%) |
Can t open a zip file on mac. (avg. 1.75x - +75%) |
(avg. 2.2× - +120%) |
Diamond Ore | Diamond | ||||
Emerald Ore | Emerald | ||||
Nether Gold Ore | 2-6 Gold Nuggets | ||||
Nether Quartz Ore | Nether Quartz | ||||
Lapis Lazuli Ore | 4-9 Lapis Lazuli |
Discrete random[edit]
2 Drop Hitch 2 5/16 Ball
Glowstone, melons, nether wart, redstone ore, sea lanterns, and sweet berries use a discrete uniform distribution, meaning each possible drop amount is equally likely to be dropped. Fortune increases the maximum number of drops by 1 per level. However, maximum drop limitations may apply: glowstone has a cap of 4 glowstone dust, sea lanterns have a cap of 5 prismarine crystals, and melons have a cap of 9 melon slices. If a drop higher than these maximums is rolled, it is rounded down to the cap.
Grass and ferns[edit]
Grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum amount of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
Drop | Drop Amount | Drop Chance | ||
---|---|---|---|---|
No Fortune | Fortune I | Fortune II | Fortune III | |
Wheat Seeds | 0 | 87.5% | ||
1 | 12.5% | 4.17% | 2.5% | 1.79% |
2 | 0% | |||
3 | ||||
4 | 0% | |||
5 | ||||
6 | 0% | |||
7 |
Seeds[edit]
Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
The binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=.57), creating the typical drop of 0-3 seeds. Carrots and potatoes modify this value by adding a few fixed drops.
Drop 2 5 15
Tabulated probabilities[edit]
Fortune increases the probability of flint dropping from gravel; saplings and sticks dropping from leaves; apples dropping from oak and dark oak leaves and gold nuggets dropping from gilded blackstone, and twisting vines and weeping vines dropping from themselves.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III | Fortune IV+[n 1] |
---|---|---|---|---|---|---|
Flint | Gravel | 10% (1⁄10) | 14.29% (1⁄7) | 25% (1⁄4) | 100% | |
2-5 Gold Nuggets | Gilded Blackstone | |||||
Jungle Saplings | Jungle Leaves | 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) | 10% (1⁄10) |
Other Saplings | Other Leaves | 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) | |
1-2 Sticks | Leaves | 2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) | 10% (1⁄10) |
Apples | Oak and Dark Oak Leaves | 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) | 2.5% (1⁄40) |
Twisting Vines Weeping Vines | 33% (33⁄100) | 55% (11⁄20) | 77% (77⁄100) | 100% |
- ↑Levels of Fortune higher than III are unobtainable except by using commands.
Incompatibilities[edit]
Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Translation key |
---|---|---|
Fortune | fortune | enchantment.minecraft.fortune |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Fortune | fortune | 18 | enchantment.lootBonusDigger |
History[edit]
Grass and ferns[edit]
Grass and ferns have a fixed chance, unaffected by Fortune, to drop wheat seeds. If the drop occurs, Fortune increases the maximum amount of seeds that can be dropped by 2, by affecting a discrete uniform distribution.
Drop | Drop Amount | Drop Chance | ||
---|---|---|---|---|
No Fortune | Fortune I | Fortune II | Fortune III | |
Wheat Seeds | 0 | 87.5% | ||
1 | 12.5% | 4.17% | 2.5% | 1.79% |
2 | 0% | |||
3 | ||||
4 | 0% | |||
5 | ||||
6 | 0% | |||
7 |
Seeds[edit]
Beetroots (seeds only), carrots, potatoes, and wheat (seeds only) use a binomial distribution. Fortune increases the number of tests for the distribution, and thus the maximum number of drops, by 1 per level.
The binomial distribution in the default case is created by rolling three times (n=3) with a drop probability of 57% (p=.57), creating the typical drop of 0-3 seeds. Carrots and potatoes modify this value by adding a few fixed drops.
Drop 2 5 15
Tabulated probabilities[edit]
Fortune increases the probability of flint dropping from gravel; saplings and sticks dropping from leaves; apples dropping from oak and dark oak leaves and gold nuggets dropping from gilded blackstone, and twisting vines and weeping vines dropping from themselves.
Drop | Source | No Fortune | Fortune I | Fortune II | Fortune III | Fortune IV+[n 1] |
---|---|---|---|---|---|---|
Flint | Gravel | 10% (1⁄10) | 14.29% (1⁄7) | 25% (1⁄4) | 100% | |
2-5 Gold Nuggets | Gilded Blackstone | |||||
Jungle Saplings | Jungle Leaves | 2.5% (1⁄40) | 2.78% (1⁄36) | 3.125% (1⁄32) | 4.17% (1⁄24) | 10% (1⁄10) |
Other Saplings | Other Leaves | 5% (1⁄20) | 6.25% (1⁄16) | 8.33% (1⁄12) | 10% (1⁄10) | |
1-2 Sticks | Leaves | 2% (1⁄50) | 2.22% (1⁄45) | 2.5% (1⁄40) | 3.33% (1⁄30) | 10% (1⁄10) |
Apples | Oak and Dark Oak Leaves | 0.5% (1⁄200) | 0.556% (1⁄180) | 0.625% (1⁄160) | 0.833% (1⁄120) | 2.5% (1⁄40) |
Twisting Vines Weeping Vines | 33% (33⁄100) | 55% (11⁄20) | 77% (77⁄100) | 100% |
- ↑Levels of Fortune higher than III are unobtainable except by using commands.
Incompatibilities[edit]
Silk Touch and Fortune are mutually exclusive. If commands are used to apply both Silk Touch and Fortune to an item, the Silk Touch enchantment takes precedence over the Fortune enchantment for blocks affected by both enchantments.
Data values[edit]
ID[edit]
Java Edition:
Name | Namespaced ID | Translation key |
---|---|---|
Fortune | fortune | enchantment.minecraft.fortune |
Bedrock Edition:
Name | Namespaced ID | Numeric ID | Translation key |
---|---|---|---|
Fortune | fortune | 18 | enchantment.lootBonusDigger |
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | Added Fortune. | |||
Fortune currently affects coal ore, diamond ore, lapis lazuli ore, glowstone, melons, nether wart, redstone ore, gravel, grass, and ferns.[verify] | |||||
1.3.1 | 12w21a | Added emerald ore, which is affected by Fortune.[verify] | |||
1.4.2 | 12w34a | Added carrots, which are affected by Fortune.[verify] | |||
1.5 | 13w01a | Added nether quartz ore, which is affected by Fortune.[verify] | |||
13w09b | Potatoes are now affected by Fortune. | ||||
The chance of oak leaves dropping apples is now increased with Fortune. | |||||
1.7.2 | 13w43a | Added dark oak leaves, which have a chance of dropping apples, which is increased by Fortune.[verify] | |||
1.8 | 14w25a | Added sea lanterns, which are affected by Fortune.[verify] | |||
1.9 | 15w31a | Added beetroots, which are affect by Fortune.[verify] | |||
1.14 | 18w43a | Leaves now have a chance to drop sticks, which is increased by Fortune. | |||
18w50a | Added sweet berry bushes, which are affected by Fortune.[verify] | ||||
1.16 | 20w06a | Added weeping vines, which are affected by Fortune. | |||
20w10a | Hoes can now be enchanted with Fortune. | ||||
20w11a | Added twisting vines, which are affected by Fortune. | ||||
20w12a | Nether gold ore now drops gold nuggets and is affected by Fortune. | ||||
20w15a | Added gilded blackstone, which is affected by Fortune. | ||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added Fortune. | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Fortune. | |||
Legacy Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added Fortune. |
Issues[edit]
Issues relating to 'Fortune' are maintained on the bug tracker. Report issues there.
In a recent YouTube video, Jazz guitarist Jimmy Bruno was asked if he could explain Drop 2 chords. His response was, 'What the hell is a Drop 2 chord? I never even heard of that.' I love Jimmy Bruno. He tells it like is and doesn't pull any punches.
Bruno teaches chords in a very systematic way. He shows you the root position plus 3 inversions of 3 chord types (major 7th, minor 7th and dominant 7th) on 5 different string sets. That's 20 ways to play each chord. What's interesting is that most of them are either Drop 3 or Drop 2 chords.
A rose by any other name…
So, what's the deal? How is it possible that a top-tier Jazz guitarist and teacher like Jimmy Bruno doesn't know what a Drop 2 chord is? Jazz guitar websites all over the Internet refer to Drop chords. I think the answer is that he's not learning Jazz guitar today and the term just wasn't commonly used in the past.
I have Mickey Baker's instructional book, A Modern Method in How to Play Jazz and Hot Guitar. (Click the link to read my review). It was published in 1955, is still in print, and continues to be highly recommended by many guitarists. File cabinet pro 7 7 tablet. It's loaded with Drop 2, Drop 3 and even a couple of Drop 2 and 4's. Yet never once does he label any of the chords this way.
I've watched instructional videos by Joe Pass, Barney Kessel, Herb Ellis, Frank Vignola and many others. I have never heard any of them refer to any chord as a 'Drop' chord. However, they all used these chords. In fact, if you have been playing Jazz guitar for more than a month then you have been playing these chords too.
So, why don't we hear any of these well-known Jazz guitarists referring to Drop 2 or Drop 3 chords? Again, I think the obvious answer is that the terms are/were not part of their common guitar vocabulary. In other words, even though they use these chords every time they play they just don't refer to them as 'Drop' chords
So why are they called 'Drop' chords?
Good question. Unfortunately, after you hear the explanation you (as a guitarist) might still be left scratching your head.
Drop Boxes
To start off, Drop 2, Drop 3, and Drop 2 and 4 chords are actually types of open voicings of a chord. A chord voicing is the order of and/or the spacing between the notes in a chord from bottom to top (lowest to highest note).
A 4 note chord has 4 basic voicings, root plus 3 inversions, determined by which note is on the bottom — root, 3rd, 5th, or 7th. On the guitar there are a multitude of ways to voice chords all over the fret board. We guitarists usually refer to these voicings as chords shapes. Jazz guitarists often refer to them as 'grips'.
According to the definitions of Drop Chords that I found, you start with a 4 note chord in a close voicing, sometimes called a piano voicing. In a close voicing, the chord is played in neatly ordered stacked thirds from low to high — Root, 3rd, 5th, 7th or any of the 3 inversions. Now drop the second from the highest note down an octave and you end up with what's called a Drop 2 voicing. To form a Drop 3 lower the 3rd highest note down an octave.
The reason for doing this is to open up the chord. In other words, you take a chord where all the notes are played in the same octave and spread them out over 2 octaves. You're putting more space between the notes which affects the sound and texture of the chord. This is very easy to see in standard notation. It's also very simple to visualize, understand, and perform on a piano. However, it's a bit more complicated on the guitar.
On a piano, you can play a close voiced 7th chord with your right hand, take a finger off the 3rd to the highest note, drop that note an octave and play it with your left hand. Bada bing, bada boom! You now have a Drop 3 voicing. Nothing to it — on a piano. Arrangers also use this concept for arranging instruments like a horn section, for example. However, due to the nature of the guitar fret board, you have to completely rearrange the fingerings to make the chords playable.
The Good, the Bad and the Ugly
I understand that calling certain chord voicings Drop 2 or Drop 3 chords is a convenient and concise way to communicate. It's much easier to say, 'Drop 3 major 7th chord,' than to say, 'Major 7th chord on string set 6,4,3,2 and mute the 5th string.' But I kind of like how Frank Vignola refers to Drop 3 chords. He just calls them 'spread chords' or 'spread voicings'. He might also call them Drop 3 chords, but I never heard him use the term in any of the many courses of his that I have. I don't recall what he calls Drop 2 chords or if he even has a special name for them. After all, they're just 4 note chords played on 4 adjacent strings on the guitar. Do they even need a special name?
https://togethersoft.medium.com/dandy-apple-mac-24a9154cd4af. For me, and apparently for other Jazz guitar newbies, it's very confusing to read the definition of a Drop Chord and then see the resulting chord shapes. There's a real disconnect there. As I pointed out above, it's very simple to drop a note of a chord down an octave on a piano — you lift a finger off a note with one hand and play it an octave lower with the other hand. So why take a concept that works so simply on a piano and try to apply it to the guitar where it doesn't work so simply? Why add even more confusion on top of something that's already complicated and confusing for the guitar student — constructing chords on the guitar?
Maybe it's a conspiracy by 'Big Guitar' to keep all of us wannabe guitar players confused, feeling inadequate, and totally dependent on the Illuminati for guidance. Then again, maybe I'm missing something important, or maybe I'm just too thick-headed to understand the point of calling these chords 'Drop' chords on a guitar.
The guitar is not a piano
Show a chord to a group of guitar students and tell them that it's called a Drop 2 chord. Some are simply going to say, 'OK,' and go on with their lives. But others are going to ask, 'Why is it called a Drop 2 chord? What's being dropped?' I fall into the latter group. When I looked up the definition I found it confusing when applied to the guitar. I couldn't see the connection between the definition and the resulting chords that were playable on the guitar. After reading various comments around the Internet, I saw that others were just as confused as I was.
However, I do think it's important to understand what people mean when they call a chord a Drop 2 or Drop 3 for the simple reason that the term is in common usage today. You want to be able to communicate with other guitarists and speak the same musical language. However, I see no reason to expend a single, solitary brain cell in trying to figure out how to create one from a close voicing. After all, we don't play that many close voicings on the guitar anyway.
Here's how I look at these chords. Chords played on strings 6,4,3,2 or 5,3,2,1 are Drop 3. Chords played on any 4 adjacent strings are Drop 2 chords. OK, not all chords played on 4 adjacent strings are Drop 2's, but who cares?
Obviously, I'm not questioning the validity of Drop chords themselves. They are the same chords we all routinely use. I'm questioning why some people have to needlessly complicate things when there's a simpler explanation. In a nutshell, the concept just doesn't seem relevant to the guitar. The guitar is not a piano or a horn section.
I readily admit that I know just enough music theory to be dangerous, so I might be displaying my ignorance and making a fool of myself here. If that's the case please let me know what I'm missing or failing to understand in the comments below or contact me through my contact page.